Archive for February, 2010

Left 4 Dead 2 gameserver update 19/02/2010

Saturday, February 20th, 2010

Last night an update was released for Left 4 Dead 2 game servers.

A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:

- Fixed all bot teams not leaving the starting area if sb_all_bot_team 1 was set
- Fixed a case where survivor bots would fail to rescue a friend from charger attacks
- Updated Thai translations
- Fixed an issue where servers wouldn’t relist after the master server was bounced
- Fixed Charger jumping exploit
- Fixed Spitter bug where spit could emit from a location several inches from the head, causing the spit to unexpectedly strike nearby objects and fall

Jason

TF2 / DODS server update 03/02/10

Thursday, February 4th, 2010

As below, an update for TF2 servers & DODS servers has been released:

Required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include:

Engine
Enabled Steam Cloud support for key bindings and custom spraypaint images
– Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2
Added new Highlander mode.
– 9 players allowed per team.
– Restricts each team to 1 of each class.
– Use mp_highlander (0/1) to toggle off/on: default is 0
Added “bots” to the server’s sv_tags convar if the server is running bots.
Fixed a weapon name localization issue.
Fixed the “tf_teamtalk” server convar not controlling text chat between living/dead teammates.
Updated the map CTF_DoubleCross
– Fixed the map not ending correctly when using mp_timelimit.
– Changed to prevent Engineers from building on top of the shack in each base.
Updated the map Arena_WatchTower
– Fixed a case where players could open and get stuck on the starting gates before the round start.
– Improved clipping to prevent people from getting out of the map.
– Optimized the map for better performance.

Jason