Archive for the ‘Counterstrike news’ Category

TF2 Servers and CSS Servers Updates Available 01/09/2010

Wednesday, September 1st, 2010

A required update for TF2 servers is now available. This is also an optional update for CSS servers. The specific changes include:

Dedicated Servers (CS:S, DoD:S, TF2)
- Fixed a case where servers would lock-up while writing .dmp files.

Counter-Strike: Source
- Fixed some minor smoke grenade bugs.

Team Fortress 2
- Fixed a bug in the Steamworks internal stats reporting.

Jason

CSSource Server Update Available 31/08/10

Tuesday, August 31st, 2010

A required update to CSS  Server is now available. Please run hldsupdatetool to receive the update. The specific changes include:

Source Engine ( TF2, DoD:S, CS:S )
- Fixed hang when typing “map” twice in the console.

Counter-Strike: Source
- Smoke Grenades:
- Made them bloom faster.
- Made them more opaque.
- Fixed “one way” smoke.
- Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )

Jason

Update for TF2 & CSS servers

Friday, August 27th, 2010

An update has been released for TF2 & CSS servers

Last night, an update for TF2 hosting & CSS servers was released. This follows a large amount of CSS servers updates in recent weeks.

TF2 & CSS servers update information

Required update for Team Fortress 2 and Counter-Strike: Source are now available. The specific changes include:

Source Engine ( TF2, DoD:S, CS:S )
- Fixed a crash on startup with some video drivers.
- Fixed a bug where the speaker config would be lost on Windows Vista / 7
- Fixed a case where alt-tab would stop rendering models.
- Made the ‘X’ that closes the achievements screen visible by default in 1280×720 resolution.
- Made disconnect messages wrap so they don’t get truncated.
- Made kick / disconnect messages more legible.

Counter-Strike: Source
- Fixed a memory leak in the dedicated server.
- Fixed a problem that could cause the crosshair to expand briefly after the trigger is released.
- Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior.
- Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode.
- Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior.
- Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior.
- Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies.
- Fixed an issue that could cause KeyHintText to generate junk characters.
- Prevented ragdoll spasm that could occur when using the jointeam command.
- Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip.
- Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload.
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
- Fixed mp_restartgame so that it resets MVPs as well as score and deaths.
- Removed fun fact from achievements summary screen and associated playerblotter functionality.
- Throttled warning messages for disabled achievements to no more than once every 60 seconds.
- Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders.
- Fixed lock radar rotation option in the GUI. Setting this option now works.
- Fixed a potential crash with custom huds.
- Fixed a bug in walk prediction.

Team Fortress 2
- Fixed a bug in the Steamworks stats reporting.
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt.
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
- Fixed a memory leak in the dedicated server.

Jason

How to run the update on your TF2 & CSS servers

To run the update on INX TF2 & CSS servers, please run the update button on our game server control panel.

CSS Servers Update Released 25/08/2010

Wednesday, August 25th, 2010

Required updates to CSS Servers are now available. The specific changes include:

- Added a new server ConVar “sv_competitive_minspec” that enforces the following restrictions on clients when set to 1:
- r_drawdetailprops     1
- r_staticprop_lod      (-1 to 3)
- fps_max               minimum 60 (or 0)
- cl_detailfade         minimum 400
- cl_detaildist         minimum 1200
- cl_interp             (0 to 0.031)
- cl_interp_ratio       (1 to 2)
- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were loaded.
- Fixed a crash that could happen if a custom model was loaded with missing materials.
- Fixed a crashed related to alt-tab.
- Fixed a potential crash in the shaders.
- Fixed a crash when running custom maps with missing model files
- Removed the client console commands “mat_supress” and “mat_debug”

Jason

Want to have your own CSS Server?

Updates to TF2, CSS and DODS 18/08/2010

Wednesday, August 18th, 2010

Required updates to TF2/CSS and DODS are up now.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)

- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.

- Fixed clients being able to connect to servers with spoofed SteamIDs.

- Fixed a bug where some video configurations could get reset by restarting the engine.

- Fixed materials compiled into a map not being loaded correctly if they’re in the root materials folder.

- Fixed a case of uneven performance on multicore machines.

- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.

- Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.

- Audio fixes:

- Reduced overlap in the sound timing code.

- Fixed a case where audio could skip.

- Fixed voice communication getting corrupted while playing on a Mac.

- sv_pure 2 now protects the game_sounds files in the scripts directory.

CSS Server

- Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.

- Made the bomb the primary target of a +USE command.  This fixes a problem with objects placed around the bombsite interrupting defuse attempts.

- Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted.  Also fixes the resulting out of sync hit boxes.

- Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.

- Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.

- Gave chat interface priority over scoreboard to reduce conflict between the two.

- Increased size of HUD icons.

- Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.

- Made the message of the day screen dismissible by hitting ENTER.

- Fixed servers not being able to set sv_hudhint_sound.

- Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.

- Stats:

- Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.

- Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.

- Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.

- Improved the font on the achievement toast.

- Community Requests:

- Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with “bunnyhop” )

- De_dust and De_dust2 updated.

- Fixed several exploits.

- Fixed collisions on crenellation and domes.

- Fixed minor visual glitches.

- Adjusted HDR settings.

- Removed dust clouds.

- Added console variable cl_hudhint_sound.

Team Fortress 2 server

- Added server ConVar “sv_max_usercmd_future_ticks” which prevents clients from running usercmds too far in the future.

- Added missing Mac intro movie for cp_coldfront.

- Fixed “Hit ‘%disguiseteam%’ to Toggle Team” string and code so they’re not hard coded to ‘e’ and ‘-’.

- Fixed servers trying to validate backpack positions in inventories.

- Fixed clients validating inventories other than their own.

- Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.

- Fixed players not always getting “recent damager” credit for player suicides.

- Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.

- Updated Engineer startup music.

- Updated localization files.

- Updated Pl_ThunderMountain

- Clipped off sticky outcrops for smoother movement

- Clipped various exploit ledges

- Increased environment ambient exterior light level

- Stage 1

- Fixed hole in respawn room brushes in RED spawn

- Shifted respawn times to favor BLU by two seconds

- Stage 3

- Clipped rocks off by BLU’s spawn exit that leads to building B (allowed Snipers to snipe the entire area)

- Removed embedded displacement (building B interior roof)

- Removed rogue clip brush from building A balcony

- Updated Plr_Hightower

- Fixed players building in the RED spawn room.

- Fixed players building on the back window decks of the barns.

- Fixed players getting on the satellite dish platform.

- Fixed players building on the elevators.

- Reduced the ammo packs in the barns down to small ammo packs.

- Increased the hill speed modifier to 1.2 (up from .95)

- Fixed explosion particle effects playing in the skybox.

- Mine cart “window” collision fixed.

- Upped Scout-loop health to large.

- Updated Pl_Upward

- Fixed respawnroom entities not reaching the floor of split-level spawns

- Fixed griefable fence facing BLU spawn near RED base

- Added BLU high flanking route at RED base

- Added health & ammo along BLU flanking route at RED base

- Sealed BLU base left exit with block bullets brushes

- Extended clip between C and BLU spawn to prevent sticky jump spawn camping

- Fixed non-clipped non-solid railing in RED base

- Fixed kill brush in middle spawn not extending to the ceiling

- Put a block bullets brush on grate below middle spawn

- Fixed some high micro-ledges accessible to sticky-jumpers

- Community Request

- Added “item_pickup” game event for ammo/health packs.

Jason

CSS Servers update

Friday, August 6th, 2010

A required update to Counter-Strike: Source is now available. The specific changes include:

- Fixed a possible memory corruption on player disconnect, likely the cause of windows dedicated server crashes
- Adjusted scoreboard layout for 5:4 screen resolutions (1280 x 1024)

To update your CSS server, please hit the update button.

CSS Servers update

Tuesday, August 3rd, 2010

A required update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include:

- Fixed ragdoll bug with cl_ragdoll_physics_enable 0 and cl_minmodels 1
- Changed voice stealing of entity/channel pairs to only allow one overlapping delayed sound (improves CS gun sounds)
- Fixed overlapping sounds causing a slight remaining echo on ak47
- Fixed phantom clan tags appearing for players who didn’t set one

To update your CSS servers, please run the update button.

Game updates July

Saturday, July 24th, 2010

There are updates avaiable for the following games over the last 72 hours, Team Fortress 2 serversLeft 4 Dead 2 servers, CSS servers and CS 1.6 servers

21/07 – TF2

An optional update for Team Fortress 2 is now available.  Here are the specific changes:

Server Browser:

- Fixed the server browser not saving filter settings properly.

Team Fortress 2:

- Fixed a speed exploit related to benchmarks.

- Fixed Parasite hat not being posed correctly on class loadout panels.

- Fixed a level change crash.

Jason

21/07/2010 – L4D2

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2

- Added additional protection for critical files

- All add-on files will be loaded when connecting to a Non-Official server regardless of game mode

- Only approved custom maps will be loaded when connecting to an Official server

- Player’s can print the contents of the consistency list with “cl_print_consistency_list”. If the server has sv_consistency disabled, the user will be notified when they attempt to print the list

- Improvement to Hammer load times

22/07/2010 – CS 1.6

A beta update to the Counter-Strike 1.6 dedicated server is now available.  To access the beta, run the update command with “-beta hl1beta”.  The specific changes include:

- Potential fix for svc_bad network errors (thanks to Sorin)

Jason

22/07/2010 – L4D2

The Linux dedicated server for Left 4 Dead 2 has been updated.  The specific changes are:

- Fixed Linux dedicated server crash when path to dedicated server installation included uppercase characters

Jason

23/07/2010 – Counter Strike Source

A required update for Counter-Strike: Source is now available.  The specific changes include:

- Added Steam Clan Tag support ( Set yours in Options->Multiplayer->Advanced )

- Added new achievement “CLAN WARFARE”: Win a match of at least 10 players where the entirety of each team is composed of a single clan.

- All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659)

- Added automatic server tagging for some server convars ( “mp_startmoney”, “mp_friendlyfire”, “bot_quota”, “sv_nostats”, “sv_allowminmodels” )

- Fixed some issues for players who were experiencing stat corruption.

- Fixed several server crash exploits.

- Fixed server commands “sv_disablefreezecam” and “sv_nowinpanel” not working on dedicated servers.

- Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect.

- Community Requests:

- Fixed entity I/O messages “OnPlayerPickup” and “OnPlayerUse”.

- Restored UTF-8 support in the console.

- Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.)

- Added client convar “sv_hudhint_sound” to turn off emit sound for hud hints.

- Restored the “cl_minmodels” client convar.

- Added server convar “sv_allowminmodels” that allows them to prevent clients from using “cl_minmodels”.

- Added a button to Options->Multiplayer that allows players to reset their in-game stats.

- Note:  Due to the nature of stats corruption, it is not possible to automatically fix all types of stats (such as weapon statistics reflecting usage of the wrong weapon).  Players who suspect their stats are incorrect and wish to start fresh may want to use the new stat reset feature.

Jason

Counter Strike Source Beta Available

Tuesday, May 11th, 2010

COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA

Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta.

The update includes a host of new features and functionality developed in collaboration with Hidden Path Studios. These include 144 new achievements, a new domination and revenge system, player stats, and more.

This beta will run for a limited time, and once complete, the update will be deployed to all Counter-Strike: Source owners for free via Steam.

The dedicated server files are available via the HLDSUpdateTool using “-game cssbeta” in the command line.

Want your own Counter Strike Source Server?

Counterstrike Source game servers – half price

Sunday, November 29th, 2009

Here at INX we have a little bit of an offer on this week for CSS Servers. COD6 MW2 might be what a lot of gamers are playing at the moment, but we think that’ll wear off. The lack of mods, the lack of proper servers. The lack of admins and the lack of low ping game servers. Well, the list goes on. We believe we shouldn’t forget the best games. Team Fortress 2, Call of Duty 4 and Counterstrike 1.6. The games you can actually map and mod. The games where the people that make them, listen to those that pay for the game.

Counterstrike Source is still by far the most popular game server sold, and there are more Counterstrike Source servers online than any other game server.

So, in celebrating that fact we’re offering Counterstrike Source Game servers at half price. To take advantage of this offer, please contact our sales department.

This great offer on Counterstrike Source game servers ends on midnight of 30th November- don’t miss out!