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Archive for the ‘Team Fortess 2 News’ Category

Team Fortress 2 server update 9th June 2009

Tuesday, June 9th, 2009

An update for TF2 game servers was released around 1am this morning.

Please run update on your control panel to install this update, then restart the game server.

Engine
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Fixed Day of Defeat: Source server crash when loading  dod_jagd.

Team Fortress 2
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Added a “Discard”  button to the item pickup panel.
Added a backstab custom death animation to  the Heavy.
Changed default for tf_arena_use_queue to 1. This was the original  behavior prior to the last update.
Changed the Dead Ringer so it can be  activated while carrying the flag.
Increased the Force-A-Nature’s damage by  10%.
Fixed not being able to reflect arrows with the Flamethrower.
Fixed  The Huntsman drawing a muzzle flash under lagged conditions.
Fixed the  background color of the Spy disguise panel not always matching his disguise  team.
Fixed idle players being kicked when the server has tf_arena_use_queue  set to 0.
Fixed Spies not being able to sap a building if an enemy player was  colliding with the building.
Fixed getting a real target ID on an enemy Spy  that’s disguised as one of your teammates if you are disguised as an  enemy.
Fixed the Ambassador not shooting enemy sticky bombs.
Fixed Spies  being able to automatically cloak after uncloaking at the moment of a weapon  switch.
Fixed Jarate instantly exploding when thrown in some places, like the  final area of Badwater.
Fixed spectators not having their items removed when  they enter spectator mode.
Fixed Sniper “civilian” exploit where players  could crash the server.
Fixed a couple of cases where viable backstabs would  fail.

Team Fortress 2 game server update

Thursday, May 28th, 2009

A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive it.  The specific changes include:

- The Ambassador now does full critical hits on headshots, instead of mini crits
- The Cloak & Dagger now fully drains the cloak meter, even if the Spy leaves cloak early
- Fixed Spy disguise menu not being visible in HUD minimal mode
- Server log improvements:
- Added “player_extinguish” event for servers to log when a Pyro extinguishes flame with the airburst
- Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them
- Identified feign deaths in the events sent to server logs
- Fixed server crash related to the Jarate

Jason

Team Fortress 2 server update 21/04/2009

Tuesday, April 21st, 2009

A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive.  The specific changes include:

Game Changes:
- Reworked the character loadout screens to support future features.
- Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned
- Added the ability for players to reset their player stats using the Reset Stats button on the Stats menu. This does not reset achievements
- Added a “player_teleported” game event that is sent when a player is teleported
- Updated cp_junction_final to score per-capture instead of per-round. This fixes the map not working correctly with Tournament mode and the stopwatch
- Scouts now drop the flag if they’re carrying it when they start phasing

Fixes:
- Fixed instances where Steam connection problems would cause some unlocked items to be unusable
- Fixed the custom crosshair menu not clearing itself when “None” is selected for non-English clients
- Fixed warning about not being able to execute skill1.cfg when starting the dedicated server

Jason

Team Fortress 2 server update 03/02/2009

Tuesday, February 3rd, 2009

This seems a pretty significant update for TF2 servers

A required update for Team Fortress 2 has been released.  Please run hldsupdatetool to receive the update.  The specific changes include:

New client features:
- Added view model FOV slider to advanced multiplayer options.
- Added a hide view model option to advanced multiplayer options.
- Added custom crosshair support.
- Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab.
- Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings.
- Added “open_charinfo_direct” command that opens the loadout directly to the class you’re currently playing.
- Replaced the “Open Loadout” entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it.

New server features:
- Added “tf_damage_disablespread” convar to disable the 25% damage spread on all damage.
- Added class limit support to tournament mode.
- Set the “tf_tournament_classlimit_X” convars to the max number of class X allowed.
- Added “tf_tournament_hide_domination_icons” convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses.

Gameplay changes:
- Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based.
- Base chance is now 2% (was 5%).
- Bonus range based on damage done changed from 0%-15% to 0%-10%
- Damage range required for bonus changed from 0-1600 to 0-800.
- Reduced random damage spread applied to all player damage from +-25% to +-10%.
- Slight reduction (improvement) of the minigun’s spread.
- Increased flare direct hit damage from 20 to 30.
- Rewrote Natascha’s slowdown code to be more consistent.
- Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits).
- Stealthed spies are no longer able to pickup the intelligence. They must uncloak first.
- Increased soldier primary ammo count from 16 to 20.

Bugfixes:
- Added UTIL_IsCommandIssuedByServerAdmin() checks to several “physics_” CON_COMMAND scripts to prevent clients issuing the commands.
- Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values.
- Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff).
- Fixed Medic ÜberCharge percentage in minimal-HUD mode.
- Protected against an HLTV related server crash.

Note that we are still working on the client timeout and lag issues.

Jason

Team Fortress 2 update 16/12/2008

Wednesday, December 17th, 2008

Hi guys,

There was a Team Fortress 2 server update, I missed out on adding yesterday. It was of course automatically applied to servers:

A required update for Team Fortress 2 has been released.  Please run hldsupdatetool to receive the update.  The specific changes include:

- Fixed overheal particle effect showing up incorrectly on disguised or cloaked spies
- Changed the achievement tracker to only be available in Team Fortress 2
- Added new teleporter sounds for upgrade levels 2 and 3
- Fixed engineers being able to upgrade the bomb cart’s dispenser found in Payload levels
- Fixed bomb cart’s dispenser being solid to players and projectiles

Jason

Team Fortress 2 server update 12/12/08

Friday, December 12th, 2008

Hi guys,

An update has been released for Team Fortress 2 game servers:

A required update for Team Fortress 2 has been released.  Please run hldsupdatetool to receive the update.  The specific changes include:

- The Engineer’s teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer’s dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
- Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
- Any weapons that fire bullets (shotguns, sniper’s machine gun, heavy’s minigun, etc.) can now break apart the Demoman’s stickybombs
- The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
- Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
- There is now a custom icon for death messages when the player was killed from a critical hit
- Added a new particle effect for when a player enters the water
- Added smoke to the feet of a rocket jumping soldier
- Players will now have some particles swirling around them so other players can see when they are overhealed

Jason

Please reboot your server to apply the update automatically.

TF2 update - 27/09/2008

Wednesday, August 27th, 2008

In case you missed it, early this morning there was an update for Team Fortress 2 servers:

A new required update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:

- Fixed a bug that prevented the correct Arena stats from being uploaded

Jason

Team Fortress 2 server update

Wednesday, August 20th, 2008

The long awaited update for Team Fortress 2 game servers has been released. The main part of this update is for the ‘Heavy’ class.

The required Heavy update for Team Fortress 2 has been released.  Please
use hldsupdatetool to receive it.  The specific changes include:

Added 3 Heavy unlockables:
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements

Added Arena game mode:
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands

- Added cp_steel, a community map by Jamie “Fishbus” Manson

Changes:
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field
to the base Internet Tab
- Increased The Kritzkrieg’s uber-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use
autoteam
- Added proper handling of cart blocking recognition to Payload maps

Bug fixes:
- Fixed bug where switching from flaregun-wielding Pyro to another class
meant you didn’t get a full ammo loadout on first spawn
- Fixed Spy watch arm not using team skins
- Fixed weapon switching preventing you from using secondary attacks for
a 0.2s window after the primary became available
- Fixed players getting stuck in a bad animation state when class
switching while spinning the minigun
- Fixed a loophole that allowed players to pickup weapons of other
classes
- Fixed a bug that resulted in players earning more crit chance bonus in
large, single damage events than they are supposed to
- Fixed an issue with the floating HUD +X health indicators that
resulted in them appearing incorrectly
- Fixed a bug which caused the minigun spinning & firing sounds to
occasionally stop while the Heavy was still firing
- Fixes the Loadout player model panel causing the in-game player facial
animation to perform incorrectly
- Fixed spectators not having the target ID labels display correctly
- Fixed the cart alarm sound occasionally getting stuck on in Payload
maps

Jason

Team Fortress 2 dedicated server update

Tuesday, August 5th, 2008

Early this morning, an update was release for Team Fortress 2 game servers

A new optional update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:

- Fixed _resetgamestats command causing server crash.
- Fixed clients earning achievements when a player they’ve recently
damaged suicides

Jason

To apply this update, either run the update tool, or something reboot your game server.

Team Fortress 2 gaming servers update

Friday, July 4th, 2008

Another day, another Team Fortress 2 server update. At least we are safe in the knowledge Team Fortress 2 is being well looked after, and your game servers running tip top ;)

Here’s the buzz:

The required update for Team Fortress 2 and its dedicated server are now
available.  Please run hldsupdatetool to receive it.  The specific
changes include:

- Fixed a memory leak affecting both clients and servers
- Fixed a malicious packet exploit

Jason

Simply reboot your Team Fortress 2 server from our control panel to force the update. Any problems, please raise a support ticket.

Here’s hoping for a quiet weekend and no Team Fortress 2 or, god forbid, a Call of Duty 4 game server update :/

- Olly

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