Archive for the ‘Team Fortess 2 News’ Category

TF2 Servers and CSS Servers Updates Available 01/09/2010

Wednesday, September 1st, 2010

A required update for TF2 servers is now available. This is also an optional update for CSS servers. The specific changes include:

Dedicated Servers (CS:S, DoD:S, TF2)
- Fixed a case where servers would lock-up while writing .dmp files.

Counter-Strike: Source
- Fixed some minor smoke grenade bugs.

Team Fortress 2
- Fixed a bug in the Steamworks internal stats reporting.

Jason

Update for TF2 & CSS servers

Friday, August 27th, 2010

An update has been released for TF2 & CSS servers

Last night, an update for TF2 hosting & CSS servers was released. This follows a large amount of CSS servers updates in recent weeks.

TF2 & CSS servers update information

Required update for Team Fortress 2 and Counter-Strike: Source are now available. The specific changes include:

Source Engine ( TF2, DoD:S, CS:S )
- Fixed a crash on startup with some video drivers.
- Fixed a bug where the speaker config would be lost on Windows Vista / 7
- Fixed a case where alt-tab would stop rendering models.
- Made the ‘X’ that closes the achievements screen visible by default in 1280×720 resolution.
- Made disconnect messages wrap so they don’t get truncated.
- Made kick / disconnect messages more legible.

Counter-Strike: Source
- Fixed a memory leak in the dedicated server.
- Fixed a problem that could cause the crosshair to expand briefly after the trigger is released.
- Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior.
- Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode.
- Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior.
- Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior.
- Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies.
- Fixed an issue that could cause KeyHintText to generate junk characters.
- Prevented ragdoll spasm that could occur when using the jointeam command.
- Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip.
- Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload.
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
- Fixed mp_restartgame so that it resets MVPs as well as score and deaths.
- Removed fun fact from achievements summary screen and associated playerblotter functionality.
- Throttled warning messages for disabled achievements to no more than once every 60 seconds.
- Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders.
- Fixed lock radar rotation option in the GUI. Setting this option now works.
- Fixed a potential crash with custom huds.
- Fixed a bug in walk prediction.

Team Fortress 2
- Fixed a bug in the Steamworks stats reporting.
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt.
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
- Fixed a memory leak in the dedicated server.

Jason

How to run the update on your TF2 & CSS servers

To run the update on INX TF2 & CSS servers, please run the update button on our game server control panel.

TF2 Servers Update Released 26/08/2010

Thursday, August 26th, 2010

A required update to TF2 servers is now live. Please run hldsupdatetool to receive the update. The specific changes include:

Added Hungarian localization file.
Updated Steamworks stats gathering.
Updated localization strings based on community feedback.
Updated Cp_Yukon
- Fixed an exploit where players could get outside of the gameplay space.
Updated Koth_Viaduct
- Reduced the capture time for the control point from 6 seconds to 3 seconds.

Jason

Team Fortress 2 Update Available 21/08/2010

Saturday, August 21st, 2010

A required update to the Team Fortress 2 has been.  Please run hldsupdatetool to receive the update.  The specific changes include:

- Fixed bug with holiday date computation that turned on Birthday Mode a few days too soon.

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Updates to TF2, CSS and DODS 18/08/2010

Wednesday, August 18th, 2010

Required updates to TF2/CSS and DODS are up now.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)

- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.

- Fixed clients being able to connect to servers with spoofed SteamIDs.

- Fixed a bug where some video configurations could get reset by restarting the engine.

- Fixed materials compiled into a map not being loaded correctly if they’re in the root materials folder.

- Fixed a case of uneven performance on multicore machines.

- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.

- Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.

- Audio fixes:

- Reduced overlap in the sound timing code.

- Fixed a case where audio could skip.

- Fixed voice communication getting corrupted while playing on a Mac.

- sv_pure 2 now protects the game_sounds files in the scripts directory.

CSS Server

- Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.

- Made the bomb the primary target of a +USE command.  This fixes a problem with objects placed around the bombsite interrupting defuse attempts.

- Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted.  Also fixes the resulting out of sync hit boxes.

- Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.

- Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.

- Gave chat interface priority over scoreboard to reduce conflict between the two.

- Increased size of HUD icons.

- Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.

- Made the message of the day screen dismissible by hitting ENTER.

- Fixed servers not being able to set sv_hudhint_sound.

- Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.

- Stats:

- Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.

- Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.

- Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.

- Improved the font on the achievement toast.

- Community Requests:

- Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with “bunnyhop” )

- De_dust and De_dust2 updated.

- Fixed several exploits.

- Fixed collisions on crenellation and domes.

- Fixed minor visual glitches.

- Adjusted HDR settings.

- Removed dust clouds.

- Added console variable cl_hudhint_sound.

Team Fortress 2 server

- Added server ConVar “sv_max_usercmd_future_ticks” which prevents clients from running usercmds too far in the future.

- Added missing Mac intro movie for cp_coldfront.

- Fixed “Hit ‘%disguiseteam%’ to Toggle Team” string and code so they’re not hard coded to ‘e’ and ‘-’.

- Fixed servers trying to validate backpack positions in inventories.

- Fixed clients validating inventories other than their own.

- Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.

- Fixed players not always getting “recent damager” credit for player suicides.

- Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.

- Updated Engineer startup music.

- Updated localization files.

- Updated Pl_ThunderMountain

- Clipped off sticky outcrops for smoother movement

- Clipped various exploit ledges

- Increased environment ambient exterior light level

- Stage 1

- Fixed hole in respawn room brushes in RED spawn

- Shifted respawn times to favor BLU by two seconds

- Stage 3

- Clipped rocks off by BLU’s spawn exit that leads to building B (allowed Snipers to snipe the entire area)

- Removed embedded displacement (building B interior roof)

- Removed rogue clip brush from building A balcony

- Updated Plr_Hightower

- Fixed players building in the RED spawn room.

- Fixed players building on the back window decks of the barns.

- Fixed players getting on the satellite dish platform.

- Fixed players building on the elevators.

- Reduced the ammo packs in the barns down to small ammo packs.

- Increased the hill speed modifier to 1.2 (up from .95)

- Fixed explosion particle effects playing in the skybox.

- Mine cart “window” collision fixed.

- Upped Scout-loop health to large.

- Updated Pl_Upward

- Fixed respawnroom entities not reaching the floor of split-level spawns

- Fixed griefable fence facing BLU spawn near RED base

- Added BLU high flanking route at RED base

- Added health & ammo along BLU flanking route at RED base

- Sealed BLU base left exit with block bullets brushes

- Extended clip between C and BLU spawn to prevent sticky jump spawn camping

- Fixed non-clipped non-solid railing in RED base

- Fixed kill brush in middle spawn not extending to the ceiling

- Put a block bullets brush on grate below middle spawn

- Fixed some high micro-ledges accessible to sticky-jumpers

- Community Request

- Added “item_pickup” game event for ammo/health packs.

Jason

Game updates July

Saturday, July 24th, 2010

There are updates avaiable for the following games over the last 72 hours, Team Fortress 2 serversLeft 4 Dead 2 servers, CSS servers and CS 1.6 servers

21/07 – TF2

An optional update for Team Fortress 2 is now available.  Here are the specific changes:

Server Browser:

- Fixed the server browser not saving filter settings properly.

Team Fortress 2:

- Fixed a speed exploit related to benchmarks.

- Fixed Parasite hat not being posed correctly on class loadout panels.

- Fixed a level change crash.

Jason

21/07/2010 – L4D2

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2

- Added additional protection for critical files

- All add-on files will be loaded when connecting to a Non-Official server regardless of game mode

- Only approved custom maps will be loaded when connecting to an Official server

- Player’s can print the contents of the consistency list with “cl_print_consistency_list”. If the server has sv_consistency disabled, the user will be notified when they attempt to print the list

- Improvement to Hammer load times

22/07/2010 – CS 1.6

A beta update to the Counter-Strike 1.6 dedicated server is now available.  To access the beta, run the update command with “-beta hl1beta”.  The specific changes include:

- Potential fix for svc_bad network errors (thanks to Sorin)

Jason

22/07/2010 – L4D2

The Linux dedicated server for Left 4 Dead 2 has been updated.  The specific changes are:

- Fixed Linux dedicated server crash when path to dedicated server installation included uppercase characters

Jason

23/07/2010 – Counter Strike Source

A required update for Counter-Strike: Source is now available.  The specific changes include:

- Added Steam Clan Tag support ( Set yours in Options->Multiplayer->Advanced )

- Added new achievement “CLAN WARFARE”: Win a match of at least 10 players where the entirety of each team is composed of a single clan.

- All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659)

- Added automatic server tagging for some server convars ( “mp_startmoney”, “mp_friendlyfire”, “bot_quota”, “sv_nostats”, “sv_allowminmodels” )

- Fixed some issues for players who were experiencing stat corruption.

- Fixed several server crash exploits.

- Fixed server commands “sv_disablefreezecam” and “sv_nowinpanel” not working on dedicated servers.

- Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect.

- Community Requests:

- Fixed entity I/O messages “OnPlayerPickup” and “OnPlayerUse”.

- Restored UTF-8 support in the console.

- Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.)

- Added client convar “sv_hudhint_sound” to turn off emit sound for hud hints.

- Restored the “cl_minmodels” client convar.

- Added server convar “sv_allowminmodels” that allows them to prevent clients from using “cl_minmodels”.

- Added a button to Options->Multiplayer that allows players to reset their in-game stats.

- Note:  Due to the nature of stats corruption, it is not possible to automatically fix all types of stats (such as weapon statistics reflecting usage of the wrong weapon).  Players who suspect their stats are incorrect and wish to start fresh may want to use the new stat reset feature.

Jason

Team Fortress 2 Update Available 20/07/2010

Tuesday, July 20th, 2010

A required update for Team Fortress 2 is now available.  The specific changes include:

Team Fortress 2

- Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)

- Fixed a client crash when opening the backpack while running in a language other than English.

- Fixed not being able to pick-up buildings in Arena mode.

- Fixed an exploit that allowed team kills with Wrangled sentries.

- Fixed a bug where teleporters could be given more than their normal amount of health.

- Fixed old demos with different data tables thinking the SourceTV player entity was burning.

- TF Bot Changes

- Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.

- Fixed Engineer bot infinite build-destroy behavior loop regression

- Fixed Medic bots losing their charge if they touch a resupply cabinet

- Fixed a crash due to having multiple types of bot systems running in-game simultaneously

- Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances

- Bots no longer consider sapped sentries a dangerous threat

- Bots will not try to navigate through enemy spawn rooms (unless they have won the round)

- Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement

- Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.

Jason

Team Fortress 2 Updates Available – 06/05/2010 & 08/05/2010

Saturday, May 8th, 2010

An update for TF2 servers was released late last night.

Thursday the 6th of Mays update:

A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:

- Mann Co. badges updated

- Added new “Primeval Warrior” employee badge

- Moved badges start date to the official TF2 release date of October 10th, 2007

- Gave “Primeval Warrior” badge to anyone who played in the TF2 Beta prior to the official release

- Adjusted existing badges based on the new start date

- Fixed player avatars being squashed in the Arena win panel

- Fixed a client crash caused by players calling for a Medic

- Fixed a server crash caused by receiving invalid data in player commands

- Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly

- Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated

- Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted

- Prevented custom models from showing domination particles in PropHunt

Jason

Saturday the 8th of May update:

A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:

- Fixed players seeing cloaked Spies when they should be fully cloaked

- Updated the Homewrecker

- It now damages enemy sappers on friendly buildings

- Fixed items not displaying correctly while playing back a demo

- Badge hire dates now display the time in GMT

Jason

Team Fortress 2 Update Available – 01/05/2010

Saturday, May 1st, 2010

An update for TF2 servers was released late last night.

A required update to Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:

- Added further PropHunt mode support:

- Added a “SetCustomModelRotates” input, which will enable/disable whether the custom model should rotate yaw (enabled by default)

- Added a “SetCustomModelVisibletoSelf” input, which will set whether or not the local player should see his own custom model

- Fixed the Engineer being able to build more than 1 of each type of building

- Fixed old Engineer build keybinds not working with the new system

- Fixed a client crash on shutdown

- Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby

- Fixed post-processing bug which could cause tone mapping to become stuck at highest setting

Jason

Team Fortress 2 Update Available – 30/04/2010

Friday, April 30th, 2010

A required update for Team Fortress 2 is now available.  Please run the update button from the control to receive the update for your server.  The specific changes include:

- Added new items to commemorate our 119th (or so) update.
- Fixed several issues with the Source SDK
- Scout’s “Retire the Runner” achievement updated to be:
- “Kill a Scout while they are under the effect of Crit-a-Cola.”
- Added a 20% damage bonus to The Backburner
- Fixed the Flare Gun’s afterburn duration being lowered by the Flamethrower’s duration reduction
- Fixed the teleporter exit using the wrong particle effect
- Fixed HUD damage indicators not appearing
- Fixed Teleporters not reverting to level 1 when their other side is destroyed
- Fixed receiving damage not causing view-kicks on players
- Fixed Engineers & Spies being able to circumvent build restrictions
- Fixed Server Browser not saving filter settings properly
- Fixed a client crash in the targetID on clients running custom HUDs

Jason

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