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Archive for the ‘Day of Defeat Source News’ Category

TF2 / DODS server update 03/02/10

Thursday, February 4th, 2010

As below, an update for TF2 servers & DODS servers has been released:

Required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include:

Engine
Enabled Steam Cloud support for key bindings and custom spraypaint images
– Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2
Added new Highlander mode.
– 9 players allowed per team.
– Restricts each team to 1 of each class.
– Use mp_highlander (0/1) to toggle off/on: default is 0
Added “bots” to the server’s sv_tags convar if the server is running bots.
Fixed a weapon name localization issue.
Fixed the “tf_teamtalk” server convar not controlling text chat between living/dead teammates.
Updated the map CTF_DoubleCross
– Fixed the map not ending correctly when using mp_timelimit.
– Changed to prevent Engineers from building on top of the shack in each base.
Updated the map Arena_WatchTower
– Fixed a case where players could open and get stuck on the starting gates before the round start.
– Improved clipping to prevent people from getting out of the map.
– Optimized the map for better performance.

Jason

Day of Defeat Source Mani mod

Monday, July 14th, 2008

With Day of Defeat Source gaming servers being ported over to the Orangebox engine, just about all addons and plugins that previously worked, stopped working. Lovely ;)

After a lot of reading about, testing and changing our mod central installers, we’ve got Manimod back up and running for Day of Defeat Source on our auto installer.

Day of Defeat Source Update

Thursday, July 3rd, 2008

Beta, has become better! Steam updates were released last night for Day of Defeat Source. Those that have been playing he beta of DOD Source will be familiar with the new changes.

The big required Day of Defeat: Source update has now been released. his means the Day of Defeat: Source Beta has also ended.  Please update our servers by running hldsupdatetool.  The specific changes include:

  • Switched to using the Orange Box engine
  • Added new map, Palermo

As above, apart from a new map Palermo, Day of Defeat Source has moved over to the Orange Box gaming engine, also used by Team Fortress 2. We wait with baited breath to see whether Counterstrike Source will also move over.

The main addition to Day of Defeat Source is players will now see a reward / achievement based system, which is prevalent in Team Fortress 2.  Revenge freeze cams, nemesises, and detailed stats are now active in game.

It’s worked with Team Fortress 2, but is it welcome in Day of Defeat Source. Only time will tell as to how the ageing community takes it.

Three updates in four days. Until the next one :)

- Olly