Call of Duty 4 Linux server 1.7 released

Call of Duty 4 Linux server 1.7 patch is here. Finally, after kicking dustbins and even considering playing different games in frustration, we’ve received the 1.7 linux patch! You have to love how it makes it way at around 4am GMT :)

Without further ado the technical blurb:

  •  Fixed an exploit that allowed players to access certain console dvars during multi-player matches.
  • Fixed a crash that could occur when a Chinatown Sabotage match would go into over-time.
  • Fixed a bug where the MP icons (Bomb, Defend, Capture, etc) were always showing up as English regardless of the install language.

Thanks very much to Ryan and co at Icculus as ever.

But we do have to ask the Call of Duty 4 game makers, why does it have to be this way every time?

Here’s how it works:

  • Call of Duty 4 1.7 patch released client side. Also released server side for Windows. No COD 4 Linux update.
  • Gamers eagerly update their clients to 1.7. But no Linux update. They cannot connect to 1.7 servers.
  • Something like 75% of servers were shown to be running at 1.6, which shows either they were Windows weren’t updated, or more likely you have around 75% of Call of Duty 4 servers running on Linux.

Result, Call of Duty 4 drops heavily in the “most played” rankings. People go to other games. The Call of duty 4 game server community is dead for a week.

So why we wonder can’t we see the patches released at once? I’m sure there’s a good reason :)

Anyway, we have tested and distributed this patch to your Call of Duty 4 game servers. A reboot on your control panel should effect the update. If not, as always, please contact our support team at http://support.inx-network.com

Until the stress and heart ache of the next patch ;)

- Olly.

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