Sometimes, old games are better than their later sequels. I was trying to play UT3 with a friend recently, and sadly it became obvious that, in some ways, Unreal Tournament 3 just isn’t as good as the original UT was. Here’s why:
1. The multiplayer often doesn’t work out of the box, (and when patched requires port mapping).
While port mapping isn’t a problem to a lot of us, it is to lots of others. You shouldn’t need to be technically adept to be able to play UT online against your friends. Given that the Unreal Tournament franchise was effectively born of fans wanting to play Unreal online this is a real disappointment.
The favourite multiplayer map, Facing Worlds, is making a noticeable non-appearance. UT2004 had two versions of this map, a modern one and the classic one. I refuse to believe that no one on the Epic Level Design team thought “Hey, why don’t we include this level that has always been a favourite among fans and that is simply iconic to a huge chunk of them.” If they thought it they should have said it and if they said it they should have been listened to. While on the subject of levels…
3. Not enough maps
The maps that are included in the box are all great, but you’ll be disappointed if you expect it to compare the volume of maps in the UT GOTY edition. Expecting heaving contribution from the modding community is almost a given, but leaning on them this heavily isn’t giving the gamers enough variety and doesn’t meet the high bar set by earlier games from the UT series.
Don’t get me wrong, UT3 is a great game, but these issues really do stain the game for me. When I’ve made a UT3 Face I’ll be sure to make it publicly available through INX, until then I’ll go and have a go on UT.
Play nice. Play Face.